Monday, October 10, 2005

making embodied imprinting simulation as efficient as possible

plan to leave a number of evolutionary runs for the embodied parental imprinting task which now has a more 'zen' approach (will detail it later). the thing is runs take relatively much longer than my usual runs (for several reasons but around 30 mins for 100 gens with pop size 10). so i have had to work on making it as simple and efficient as possible, getting rid of a number of things which i generally have laying around in my code (e.g. the non-symmetric genes, the binary connectivity genes, etc).


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